
My name is William Anderson, and for over three decades, I’ve been a professional game designer, crafting gameplay experiences that have challenged, inspired, and entertained players around the world.
My journey began in the small mountain town of Big Bear Lake, California, with nothing more than an Atari home computer and a dream: to make video games for a living. That dream became a reality in 1991 when I landed my first professional role at Virgin Games. There, I became the lead gameplay designer on Global Gladiators, Cool Spot, The Jungle Book, and Aladdin for the Sega Genesis, alongside contributions to many other titles.
Since then, I’ve had the incredible opportunity to work with legendary studios like CAPCOM, NAMCO, Midway Home Entertainment, Virgin Games, and Ready at Dawn Studios, just to name a few.
Over the years, I’ve designed everything from platformers and puzzle games to 2D and 3D action titles across handheld and console platforms. I’ve also had the pleasure of mentoring up-and-coming designers, many of whom have gone on to work on award-winning games of their own.
After a major health crisis, I had to step away from the traditional grind of in-house development, but my passion for game design never left me. Today, I continue to design and develop games independently, simply for the love of it.
On this portfolio site, you’ll find stories from my career, design insights, development articles, and hobby game projects. I hope these resources inspire you in your own game design journey.
Thank you to every player, developer, and dreamer who’s been part of this wild ride. I’m excited for what’s still to come.
Let’s keep making gaming history together.