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Technical Design Document Skeleton
Technical Design Document Skeleton
1. Title Page
- Project Name: Game title.
- Document Title: Technical Design Document.
- Version and Date: Include version number and date for tracking.
- Team/Author Information: Technical lead(s) and contact information.
2. Table of Contents
3. Introduction
- Overview: Brief description of the game and its technical goals.
- Purpose of the TDD: Define what the document covers and its importance.
- Target Audience: Engineers, developers, QA team, etc.
4. Technical Overview
- Game Engine: Selected engine (e.g., Unity, Unreal Engine, proprietary) and why.
- Platform(s): Target platforms and their unique technical considerations.
- Languages and Frameworks: Programming and scripting languages used.
- Third-Party Tools and Middleware: Physics engines, AI frameworks, sound libraries, etc.
- Key Technology Highlights: Innovative technologies (e.g., procedural generation, ray tracing).
5. System Architecture
- High-Level Architecture:
- Overview diagram of the game systems and their interactions.
- Core Modules:
- Define key systems like rendering, physics, AI, networking, etc.
- Data Flow:
- Explanation of how data moves between components.
- Include diagrams where applicable.
- Scalability:
- Plans for performance optimization and scalability across platforms.
6. Gameplay Systems
- Gameplay Core:
- Technical breakdown of core gameplay mechanics (movement, combat, etc.).
- Physics and Collisions:
- Approach for handling collisions, rigid body dynamics, etc.
- AI Systems:
- NPC behavior trees, decision-making, pathfinding, and state machines.
- Camera System:
- Details on camera control, transitions, and viewpoints.
- Input Handling:
- Input devices supported and how inputs are processed (keyboard, controller, touch, etc.).
7. Graphics and Rendering
- Visual Style Goals: High-level goals for graphics fidelity.
- Rendering Pipeline:
- Deferred or forward rendering? Details of shaders and materials.
- Performance Optimization:
- Techniques to maintain frame rate (LOD systems, culling, etc.).
- Lighting and Shadows:
- Dynamic, baked, or hybrid approaches.
- Visual Effects:
- Post-processing, particle systems, special effects.
8. Audio Systems
- Audio Middleware: Tools like Wwise, FMOD, or custom systems.
- Sound Design Pipeline:
- Integration of background music, SFX, and voiceovers.
- Dynamic Audio Systems:
- Adaptive music and sound behavior based on gameplay events.
9. Networking and Multiplayer (if applicable)
- Multiplayer Architecture:
- Client-server or peer-to-peer setup.
- Matchmaking: Techniques for lobbies, ranked matches, etc.
- Synchronization:
- How game states are maintained across clients.
- Anti-Cheat Measures:
- Preventing exploits and ensuring fair play.
10. Save and Load Systems
- Save Formats: JSON, binary, or custom solutions.
- Cloud Saves: Support for cloud sync with platforms like Steam, Xbox Live.
- Load Systems:
- Fast-loading strategies (e.g., streaming assets).
11. Content Management
- Asset Pipelines:
- Tools and workflows for importing and managing assets.
- Procedural Generation (if applicable):
- Tools, algorithms, and integration with assets.
- Localization Support:
- Strategy for translating and adapting content.
12. Performance and Optimization
- Performance Goals:
- Target frame rate, resolution, load times.
- Optimization Techniques:
- Memory management, GPU/CPU usage, asset compression.
- Testing Tools:
- Tools and benchmarks used for performance analysis.
13. Tools and Workflow
- Development Environment:
- IDEs, version control (e.g., Git), and CI/CD pipelines.
- Debugging Tools:
- Tools for troubleshooting issues.
- Build Process:
- Automated builds, packaging, and deployment pipelines.
14. Risks and Contingency Plans
- Known Technical Risks:
- Challenges in development (e.g., untested technologies, scalability issues).
- Backup Plans:
- Alternative approaches for critical systems.
15. Appendices
- Glossary: Technical terms and acronyms.
- References: Links to relevant resources, API documentation, etc.
- Revision History: Changes made to the document over time.
Tips for Creating a TDD
- Keep it Modular: Use a structure that can evolve as the project progresses.
- Be Visual: Diagrams, flowcharts, and tables are invaluable for clarity.
- Focus on Clarity: Avoid overly technical jargon unless necessary.
- Review and Iterate: Update the document regularly as the project evolves.