My Title: Assistant Producer/ Combat Designer
Developer: FarSight Studios
Publisher: Sierra Entertainment
Date: October 8, 2006
Scarface was another game that was well into development when I got to FarSight Studios, but being a simple gangster strategy game it wasn’t a whole lot of fun, so I pitched adding a really simple combat part to the game that would add a bit more energy to the game.
On this project, I was the Assistant Producer and I designed the combat levels and some of the play, along with doing all of the video subtitles for the game, in all different languages.