Games – Maximo Ghost to Glory

Maximo – Ghost to Glory

My Title: Senior Game Designer

Developer: CAPCOM

Publisher: CAPCOM

Date: December 27, 2001

When I left NAMCO I was recruited by the Director of R&D for CAPCOM to be the Senior Game Designer on Maximo Ghost to Glory.

At the time CAPCOM game studio in the bay area was a single project studio and when I started working there the development team was tied up on Final Fight Revenge, and because that’s game project kept getting delayed I had an insane amount of lead game design time on Maximo.

On this game I came up with the game story, did over 2/3rd of all of the level, and developed the power-up management system, tuned all levels for the final release and so much more.