Maximo – Ghost to Glory
My Title: Senior Game Designer
Date: December 27, 2001
When I left NAMCO I was recruited by the Director of R&D for CAPCOM to be the Senior Game Designer on Maximo Ghost to Glory.
At the time CAPCOM game studio in the bay area was a single project studio and when I started working there the development team was tied up on Final Fight Revenge, and because that’s game project kept getting delayed I had an insane amount of lead game design time on Maximo.
On this game I came up with the game story, did over 2/3rd of all of the level, and developed the power-up management system, tuned all levels for the final release and so much more.