My Title: Lead Game Play Designer
Developer: Ready at Dawn Studios
Date: March 14, 2006
I was recruited away from Jailed Games in Santa Monica, California to head up the game play design for Daxter, but at the time I was going through a divorce and couldn’t commit to the 60 plus hour work weeks the studio expected, so we parted ways.
In the short time I was there I developed the core play mechanics for Daxter, designed a few levels and fixed the play for a pesky Matrix fighting mini-game that just wasn’t much fun at the time.