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Game Design Document Skeleton
TITLE PAGE
* Game Title
* Studio/Team Name
* Document Version & Date
* Team Contact Information
TABLE OF CONTENTS
INTRODUCTION
Mission Statement: Game vision and goals.
Target Audience: Demographics, platforms, and player personas.
Production Overview: Timeline, milestones, and budget overview.
GAME OVERVIEW
Core Gameplay Loop: A concise explanation of repeated player actions.
Game Story and Lore: Narrative summary and tone/style overview.
Genre and Style: Key inspirations and defining aspects.
Unique Selling Points: Features distinguishing this game in the market.
Platform(s): Distribution platforms and system requirements.
DESIGN DETAILS
Game Mechanics
Core Mechanics: Movement, combat, puzzles, etc.
Systems Design: Crafting, progression, skill trees.
Economy Design: In-game currency, resource management.
AI Design: NPC behavior and intelligence layers.
World and Level Design
World Overview: Setting, themes, and environment styles.
Level Structure: Open-world, linear progression, or hybrid.
Environmental Interaction: Player interactions with objects and surroundings.
Player Experience
Player Characters: Abilities, customizations, and progression.
Accessibility Features: Options for differently-abled players.
UX/UI Design: Interface mockups and usability goals.
Monetization (if applicable)
Monetization Models: Premium, free-to-play, or subscription.
In-App Purchases and DLC: Cosmetic items, expansions.
Live Services: Seasonal events, battle passes, updates.
TECHNICAL DETAILS
Game Engine: Selected engine and reasons for choice.
Required Features: Physics, rendering, networking, etc.
Tools and Middleware: AI integration, procedural generation tools.
Scalability and Optimization: Plans for different hardware tiers.
PRODUCTION PLAN
Staffing: Team structure and key roles.
Workflow and Tools: Project management software and pipelines.
Milestones: Pre-production, alpha, beta, gold release.
Risks and Contingencies: Identified risks and mitigation plans.
ASSETS & AUDIO
Art Assets: Concept art, models, animations.
Audio Design: Music, voice acting, sound effects.
CGI and Cutscenes: Cinematic assets, style guides.
TESTING AND FEEDBACK
Quality Assurance: Test plans for functionality, usability, and balance.
Player Testing: Focus groups, early access, and beta tests.
Feedback Loops: How player data informs iterations.
APPENDICES
Market Research: Trends and competitive analysis.
Glossary: Game-specific terms and references.
Legal and Compliance: IP ownership, licensing, and platform requirements.