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Game Budget and Team Breakdown Document Skeleton
Game Budget and Team Breakdown Document Skeleton
1. Title Page
- Game Title
- Document Title: Game Budget and Team Breakdown
- Version and Date
- Studio/Team Name
- Contact Information
2. Table of Contents
3. Project Overview
- Game Summary: Brief overview of the game concept and target platforms.
- Project Goals: High-level objectives (e.g., quality standards, timelines).
- Estimated Development Timeline: Key phases and their durations.
4. Budget Summary
- Total Estimated Budget: High-level number for stakeholders.
- Budget Allocation: Percentage breakdown by major categories (e.g., art, development, marketing).
- Funding Sources: Mention planned funding sources (e.g., investors, crowdfunding, publisher advances).
5. Detailed Budget Breakdown
- 1. Development Costs
- Salaries and benefits for team members.
- Software and tools (e.g., game engines, plugins, licenses).
- Outsourcing (e.g., art, animation, localization).
- Prototyping and testing expenses.
- 2. Art and Animation
- Concept art and illustrations.
- 3D modeling and texturing.
- Animation and motion capture.
- UI/UX design assets.
- 3. Audio
- Background music.
- Sound effects.
- Voice acting and audio post-production.
- 4. Technology Infrastructure
- Server costs for multiplayer or live services.
- Hardware (e.g., development PCs, consoles).
- Networking tools.
- 5. Marketing and Distribution
- Advertising and promotional campaigns.
- Website and social media management.
- Press events, trailers, and demos.
- Platform fees (e.g., Steam, PlayStation Store).
- 6. Quality Assurance
- QA team salaries or outsourcing costs.
- Playtesting (focus groups, beta testing tools).
- Bug tracking and management tools.
- 7. Miscellaneous
- Legal and administrative costs.
- Travel expenses for events and meetings.
- Contingency fund (10-15% of the total budget).
6. Team Breakdown
- Core Team Roles
- Project Lead/Producer:
- Oversees the project timeline and budget.
- Game Designer:
- Responsible for gameplay systems and mechanics.
- Programmers:
- Lead Programmer: Oversees technical aspects.
- Gameplay Programmer: Handles mechanics and player controls.
- AI/Physics Programmer: Focuses on specific systems.
- Networking Programmer (if multiplayer): Develops online infrastructure.
- Artists:
- Concept Artist: Develops visual concepts.
- 3D Modeler: Creates characters and assets.
- Animator: Handles rigging and animations.
- UI/UX Designer: Designs interface and user flow.
- Audio Team:
- Sound Designer: Creates and integrates audio assets.
- Composer: Produces the game’s music.
- QA Specialists:
- Testers who focus on functionality, balance, and bugs.
- Additional Roles
- Marketing Manager: Manages promotional efforts.
- Community Manager: Engages with the player base.
- Localization Specialist: Prepares the game for different languages.
- Outsourcing:
- Define outsourced roles (e.g., freelance artists, consultants).
7. Team Hiring Timeline
- Pre-Production Phase:
- Key hires: Game designer, producer, lead programmer, concept artist.
- Production Phase:
- Expand team: Programmers, 3D modelers, animators, sound designers.
- Post-Production Phase:
- Add QA testers, marketing experts, and community managers.
8. Risks and Mitigation
- Budget Risks:
- Cost overruns, unforeseen expenses.
- Staffing Risks:
- Mitigation Strategies:
- Use of contingency funds, phased hiring, and flexible outsourcing.
9. Appendices
- Detailed Cost Tables:
- Include granular cost estimates for each budget category.
- Team Org Chart:
- Visual representation of roles and reporting structure.
- Funding Needs:
- Clearly define required funding and return on investment (ROI) expectations.
Tips for Preparing This Document
- Be Specific: Provide clear numbers and job roles to demonstrate planning depth.
- Visual Aids: Use charts, graphs, and tables to present data cleanly.
- Account for Uncertainty: Include a contingency plan and emphasize flexibility in hiring and spending.
- Match the Scope: Ensure the budget aligns with the game’s scale and target market