Design Document Skeleton

If you ever wanted to know what goes into a full-length GDD (Game Design Document) for an action adventure, then download this and it will give you an outline that will help you with your project.

  1. PREFACE… 4
  2. MISSION STATEMENT… 5
  3. PRODUCTION OVERVIEW… 6
  4. GAME STORY… 7
  5. PLAYER CHARACTERS OVERVIEW… 8
  6. DESCRIPTION OF PLAY… 9
  7. OBJECT OF THE GAME… 10
  8. GAME START-UP DESIGN… 11
  9. START-UP FLOWCHART… 12
  10. SYSTEM INTRODUCTION… 13
  11. GAME INTRODUCTION CG… 14
  12. START GAME INTERFACE… 15
  13. Controller Configuration Interface… 16
  14. Music and Sound Configuration Interface… 17
  15. Screen Adjust Configuration Interface… 18
  16. Show CG’s Seen Interface… 19
  17. Load Old Game Interface… 20
  18. IN-GAME DESIGN… 21
  19. GAMEPLAY INTERFACE… 22
  20. PLAYER CHARACTERS… 23
  21. PLAYER CONTROLS… 24
  22. PLAY ABILITIES… 25
  23. COLLECTABLE ITEMS… 26
  24. Point Value Items… 27
  25. Power-Ups… 28
  26. GAME CAMERA SYSTEM… 29
  27. GLOBAL MECHANICS… 30
  28. GLOBAL CHARACTERS… 31
  29. Story Characters… 32
  30. Global Opponents… 33
  31. PLAYERS WORLD… 34
  32. World Flowchart… 35
  33. Level Descriptions… 36
  34. Unique Mechanics… 37
  35. Unique Characters… 38
  36. Unique Dangers… 39
  37. Level Opponents… 40
  38. Sub-Boss Characters… 41
  39. BOSS CHARACTER… 42
  40. END-GAME DESIGN… 43
  41. PLAYER VICTORY… 44
  42. PLAYERS DEATH… 45
  43. PLAYER QUITS… 46
  44. PRODUCTION TECHNICAL INFORMATION… 47
  45. ENGINE MUST DO LIST… 48
  46. ENGINE WISH LIST… 49
  47. ENGINE MODIFICATIONS REQUIRED… 50
  48. DO’S & DON’T AND DESIGN RULES… 51
  49. DESIGN REQUIREMENTS… 52
  50. INTERFACE DESIGNS… 53
  51. LEVEL DESIGNS… 54
  52. Level Mechanic Designs… 55
  53. CHARACTER A.I. DESIGNS… 56
  54. Story Character A.I. Designs… 57
  55. Global Opponents A.I. Designs… 58
  56. Level Specific Opponents A.I. Designs… 59
  57. Sub-Boss Characters A.I. Design… 60
  58. Boss Character A.I. Designs… 61
  59. ART REQUIREMENTS… 62
  60. PLAYER CHARACTER CONCEPT ART NEEDED… 63
  61. GAMEPLAY INTERFACE CONCEPTUAL ART NEEDED… 64
  62. COLLECTABLE ITEMS CONCEPT ART NEEDED… 65
  63. LEVEL CONCEPTUAL ART NEEDED… 66
  64. LEVEL MECHANICS CONCEPTUAL ART NEEDED… 67
  65. GENERAL INTERFACE SCREEN CONCEPTUAL ART NEEDED… 68
  66. CG STORYBOARDS FOR THE GAME NEEDED… 69
  67. MUSIC & SOUND REQUIREMENTS… 70
  68. GAME BACKGROUND MUSIC NEEDED… 71
  69. PLAYER CHARACTER SOUND EFFECTS NEEDED… 72
  70. COLLECTABLE ITEMS SOUND EFFECTS NEEDED… 73
  71. GLOBAL MECHANICS SOUND EFFECTS NEEDED… 74
  72. UNIQUE MECHANICS SOUND EFFECTS NEEDED… 75
  73. STORY CHARACTER VOICE TRACKS NEEDED… 76
  74. GLOBAL OPPONENTS SOUNDS EFFECTS NEEDED… 77
  75. SUB-BOSS CHARACTERS SOUND EFFECTS NEEDED… 78
  76. BOSS CHARACTER SOUND EFFECTS NEEDED… 79
  77. CG BACKGROUND MUSIC AND SOUND EFFECTS NEEDED… 80
  78. PRODUCTION REQUIREMENTS… 81
  79. STAFFING NEEDS… 82
  80. EQUIPMENT NEEDS… 83
  81. SOFTWARE NEEDS… 84