Category: Prototyping & Playtesting
Quick iterations, feedback loops, and design evolution

Prototyping & Playtesting #1: “Build Ugly, Learn Fast”
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By William AndersonAwakenGames.com – Prototyping & Playtesting Series 🛠️ The Big Idea Perfection kills momentum. If you’re serious about making great gameplay, you need to give yourself permission to build something quick, messy, and testable. The sooner you can play it, the sooner you can improve it. “The faster you can play your idea, the…
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