Category: Level Design Deep Dives
Layout theories, pacing, and interactive storytelling

Level Design Deep Dives #1: “The First 30 Seconds: Teach Without Talking”
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By William AndersonAwakenGames.com – Level Design Deep Dives Series 🧠 The Big Idea The first 30 seconds of a level are some of the most important in your entire game — because that’s when the player decides if they trust your design. Great level design teaches players how to play through action, not exposition. Players…
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