Gameplay Design Tips #1: “Start with the Player, Not the Feature”

By William AndersonAwakenGames.com – Gameplay Design Tips Series When I first started designing games in the early 1990s, the temptation to dream up wild mechanics was strong, especially when working on titles like Cool Spot or Aladdin. But over time, I learned one of the most important lessons in gameplay design: Don’t start with the…

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