The Designer’s Production Guide (2025 Edition)
Design Strategy & Planning

The Designer’s Production Guide (2025 Edition)

By William Anderson | Awaken Games Game design is filled with unwritten rules—best practices passed down through experience, mistakes, and...
Read More
Tales from the Industry #1: “Getting My Foot in the Door at Virgin Games”
Tales from the Industry

Tales from the Industry #1: “Getting My Foot in the Door at Virgin Games”

By William AndersonAwakenGames.com – Tales from the Industry Series Behind the Scenes: Virgin Games I won’t sugarcoat it, getting your...
Read More
Retro Reboots

Retro Reboots #1: “Honoring the Past, Upgrading the Play”

By William AndersonAwakenGames.com – Retro Reboots Series 💾 The Big Idea The games of the 1980s weren’t just nostalgia—they were...
Read More
Prototyping & Playtesting

Prototyping & Playtesting #1: “Build Ugly, Learn Fast”

By William AndersonAwakenGames.com – Prototyping & Playtesting Series 🛠️ The Big Idea Perfection kills momentum. If you’re serious about making...
Read More
Level Design Deep Dives

Level Design Deep Dives #1: “The First 30 Seconds: Teach Without Talking”

By William AndersonAwakenGames.com – Level Design Deep Dives Series 🧠 The Big Idea The first 30 seconds of a level...
Read More
Gameplay Design Tips

Gameplay Design Tips #1: “Start with the Player, Not the Feature”

By William AndersonAwakenGames.com – Gameplay Design Tips Series When I first started designing games in the early 1990s, the temptation...
Read More