About Me

Experience…
Awaken Games / Independent Game Developer
I’ve been working in the video game industry for over 35 years, with experience in the area of Project Management, Recruiting, Game Design, and Product Development. I was former Manager of Design of Original Concepts for NAMCO, Senior Game Designer for CAPCOM, Senior Game Designer for Midway Home Entertainment, Virgin Interactive Entertainment and was a design lead at Ready at Dawn Studios, just to name a few. To date, I’ve worked on over 35 published games.
Mission Critical Studios
Senior Game Designer / Investment and Business Consultant
- VC and Investment Strategy Consultant.
- Business Consulting.
- Game Development Consulting.
- Studio Promotion.
- Senior Game Play Designer on many studio titles.|
Other Ocean Interactive
Contract Game Design Consultant
- Game Design Consultant.
Academy of Art University
- Game Design Curriculum Consultant.
- Helping with Game Design Curriculums / Consulting.
Pyntail
Game Designer, Development and Game Industry Consultant
- Concept/Designer on Domino Rally (iOS)
- Lead Level Designer on Babes vs Robots (iOS)
- New business venture consultant.
- GameRecruiter.
- Recruiter / Business Consultant.
GameRecruiter.com
Assistant Recruiter
In 2012 I was brought into GameRecruiter.com as a contractor to bring my vast experience in game development to help recruit the best and brightest talent in the world for their clients. Because I’ve worked in-house for decades as a developer myself, interviewing/ recruiting and working alongside Product Managers, Programmers, Designers, Artist & Animators and more, I have gained a lot of experience in candidate evaluation. Also having professional and personal experience as a product manager/ lead designer/ programmer and artist I can better communicate back and forth the technical requirements our clients are asking for.
Psycraft Games
Co-Owner and Senior Game Designer
- Senior Game Designer on Melting Point for iOS/Android.
Sony Computer Entertainment America LLC
Game Play Consultant
- Contract Game Play Designer/ Consultant.
- Game Play Design Consultant on Sony Home.
Keystone Games
Senior Game Designer/ Producer/ Industry Consultant
- US Game Industry and Marketing Consultant.
- Senior Game Designer Cold Energy, Xbox 360
- Senior Game Designer Mumuhug Nintendo DS
- Staffing Consultant.
interFUEL
Contract Game Designer/ Development Consultant
- Game Play Design Consultant.
- General Development Consultant.
FarSight Studios
Producer/ Assistant Producer/ Designer
I created the Game Party franchise for the Nintendo Wii, which to date has sold 5.62 million units.
- Game Designer/ Level Designer Game Party 4.
- Producer / Game Designer on Vacation Isle: Beach Party, Wii
- Designer on Game Party 3.
- Level Designer, Leap Frog NFL Rush Zone
- Designer on Game Party 2.
- Lead Designer/ 3D Background Artist, Hotel for Dogs, Wii/PC/DS
- Project Producer/ Designer Midway’s Game Party, Wii
- Assistant Producer/ Level Designer, Pinball Hall of Fame: Williams Collection.
- Assistant Producer / Designer Hard Rock Casino.
- Assistant Producer / Level Designer Scarface.
- Assistant Producer / Charlie Browns All Stars Baseball.
- Design coordinator/ designer.
- 3D Environments Model Designer.
- Scenario, tutorial development.
- Text localization.
- FarSight’s web site manager.
- New product researcher.
- creation of new product pitch Power
- Creation of Point Point presentations.
- Pinball hardware engineer.
Ready at Dawn Studios
Game Designer / Lead Position
- Game Designer on Daxter for Sony PSP.
- Responsible for level design.
- Character A.I and Design Coordination.
- Designed mini-online game system.
JGI Entertainment, Inc.
Lead Game Designer
- Lead Game Designer on Shaolin Streets.
- Developed the game story and play structure.
- Worked with programmers on movement systems.
- Designed about four production level for the project.
- Designed Camera AI/ Character AI and Controls.
- Help with pitching the game concept to publishers.
Midway Home Entertainment
Lead Game Designer
- Member of Midway’s company restructures team.
- Original lead world designer Gauntlet Seven Sorrows.
- Developed game structure and helped with story.
- Designed the over all world structure for the game.
- Designing player character and NPC combat A.I.
- Did competitive research work on other titles.
Eagle Claw Studios
Owner and Creative Director
- Studio Founder.
- Created the game concept for Clown Combat.
- Lead Game Play and Level Designer on Clown Combat.
- Designed a 3D Game Development Tool.
- Studio & Project Promotion, Fund Raising.
The 3DO Company
Contract Game and Level Designer
- Worked on Army Men Sarges War, X-Box/Game Cube.
CAPCOM
Senior Game Designer
I worked for Capcom for many years, where I was senior game designer on Maximo Ghost to Glory and managed the game play design and design staff for the product.
- Senior Game Designer on Maximo (PS2).
- Produced the game design bible.
- Helped with funding approval with Capcom Japan.
- Created the game structure and story plot.
- Designed Maximo’s combat system with Producer.
- Designed most of the in-level play mechanics.
- Designed 2/3’rd of all levels for the game.
- Designed the power-up management system.
- Worked on Character A.I. and Game Camera.
- Did final product tuning work.
- Recruited, trained and managed design staff.
- Helped with yearly performance reviews for staff.
- Evaluated and recruited outside Sound studio.
- Helped to design world builder tool for project.
- Evaluate and report on external Capcom productions.
- Responsible for new concept development.
- Pitched new concepts to company directors.
Namco USA
Manager of Design / Producer Original Concepts
I joined Namco USA as Manager of Design responsible for coming up with new concepts for the company and handle the transition and staffing of the studio from PC/Sega Saturn development to Sony Playstation development.
I was also responsible for evaluating outsourcing companies and in-coming products for the company.
- Responsible for converting studio to PSX Development.
- Produced 6 New Namco concepts in 3 months.
- Helped to evaluate outside studios for Namco.
- Helped to secure Treasures of the Deep from Black-Ops.
- Lead Game Designer on Pac-Man Ghost Zone.
- Managed production funding approval.
- Managed a production staff of 17.
- Help to design world builder tool for project.
- Namco Japan’s consultant to Rhythm and Hughes.
Oddworld Inhabitants
Manager of Interactive Design
I was brought in as Manager of Interactive Design by Sherry McKenna, Lorne Lanning and venture capital group CPTV to come up with a game play system for the studios first game product Abes Oddysee.
- Established the game play system for Abes Oddysee.
- Designed (4) full worlds of game play for the product.
Alexandria, Inc.
Lead Designer and Design Coordinator
I joined Alexandria, Inc. as Lead Designer on Izzy’s Quest, the mascot character game for the 1996 Olympics, published by US Gold (Now EIDOS).
Later promoted to Design Coordinator of all productions at the company.
- Lead Game Designer on Izzy for the 1996 Olympics.
- Level Designer on Max Mayhem (NP)
- Managed all designers for the studio.
The owners of Alexandria CPTV asked me to move over to help launch Oddworld Inhabitants, a new start-up also owned by CPTV at the time.
Virgin Games
Senior Game Designer
I was the first game designer ever employed in-house by Virgin Games US and helped to build and train the design staff during the early 1990’s. I also was the design lead on Global Gladiators (3rd Party Game of the Year), the award winning Cool Spot for Genesis/SNES and senior designer on Aladdin for Sega Genesis (4K Units Sold/ Developed in less than 4 months)
- First Game Designer employed by Virgin Games US.
- Helped to create the Design Group with David Bishop.
- Co-Managed all designers for the studio.
- Did first pass designs on many products for License approval.
- Senior Game Designer of Aladdin (Genesis).
- Lead Designer of Cool Spot (Genesis/SNES)
- Lead Designer of Global Gladiator (Genesis).
- Did the GDD for Jungle Book and many other products.
- Help to design the tile world builder tool tUME.