About Me

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[ My Full Resume ] [ Testimonials ]

My name is William Anderson and I was the first dedicated Game Designer ever employed in the United States in 1991, working for Virgin Games in Irvine, California.  I have been a game developer, Product Manager and senior designer for over three decades now, having worked in-house for many of the top developers and publishers in the world.  I’m also a US and international business consultant, designer, writer and ghost writer, contributing game development articles to industry books and web sites.

I first started designing and programming video games back in the 1980’s when I was making strategy games for the Atari 8-Bit computer systems, and through the natural course of evolution  graduated up to the Atari 16-Bit computers when they came out.

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But I really got my big break in in-house game development when employed by Virgin Games in Irvine, CA in early 1991.

I was the first Game Designer ever hired by Virgin Games, for having a dedicated person assigned to just developing the game design for a product was unheard of at that time, but it really paid off when “Global Gladiators”, the first game I designed for the company went on to receive a lot of acclaim and to become Sega’s 3rd Party Game of the Year.

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From there I would go on to design the game play for “Cool Spot”, “Jungle Book” and the block-buster “Aladdin”, which to date holds the record for the shortest development time for a hit console title, that being less than 4 months and the most sales on a single platform, over 4-million units worldwide and also became Game of the Year.

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Later I would go on to lead the game play development on “Abes Oddysee

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And then over to CAPCOM to be Senior Game Designer on “Maximo Ghost to Glory“, the 3D re-envisioning of CAPCOM’s Classic Ghouls ‘n Ghost.

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Other Games I’ve Worked On

( Just follow the links to each of my different game design archives )

  • Domino Rally – Contract Game Designer / Pyntail / iOS
  • Melting Point – Senior Game Designer / Psycraft / iOS / Android
  • Babes vs Robots – Contract Level Design / Pyntail / iOS
  • Cold Energy – Contract Senior Game Designer / Keystone Games (Taiwan) / Xbox 360
  • MuMU Hug – Contract Senior Game Designer / Keystone Games (Taiwan) / Nintendo DS
  • Vacation Isle – Senior Game Designer / FarSight Studios / Nintendo Wii (Balance Board)
  • Hotel for Dogs – Senior Game Designer / FarSight Studios / Nintendo Wii / DS
  • Pinball Hall of Fame – Assistant Producer & Pinball Machine Tech / FarSight Studios / PS2
  • NFL Rush Zone – Designed 3D Stadiums and Locker Room / FarSight Studios / Leapster
  • Hard Rock Casino – Assistant Producer / FarSight Studios / Playstation 2
  • Game Party – Senior Game Designer / Midway / Nintendo Wii
  • Game Party 2 – Concept Designer / Midway / Nintendo Wii
  • Game Party 3 – Concept Designer / Midway / Nintendo Wii
  • Scarface – Combat Area Level Designer/ FarSight Studios / Sony PSP
  • Daxter – Senior Game Designer / Ready at Dawn Studios / Sony PSP 
  • Gauntlet – Senior Game Designer (World Development) / Midway San Diego
  • Army Men Sarges War – Contract Level Designer/ 3DO / GameCube/ PS2 / Xbox / PC
  • Maximo – Senior Game Designer/ Capcom/ 2001 / Playstation 2
  • Abes Oddysee – Senior Game Play Designer / Oddworld / Playstation
  • Izzy’s Quest – Lead Game Designer / Alexandria / Sega Genesis / SNES 
  • Aladdin – Senior Game Designer / Virgin Games / Sega Genesis
  • The Jungle Book –  Lead Game Designer / Virgin Games / Sega Genesis
  • Cool Spot – Lead Game Designer / Virgin Games / Sega Genesis / SNES
  • Global Gladiators – Lead Game Designer / Virgin Games / Sega Genesis
  • Out of the World – Consultant Designer / Virgin Games / Sega Genesis
  • RoboCop vs The Terminator – Game Design & Level Designer / Virgin Games / Sega Genesis
  • The Terminator  – Consultant Designer / Virgin Games / Sega Genesis
  • Dweabys Quest – Designer/Programmer/Artist / Atari 8-Bit
  • Legends – Designer/Programmer/Artist / Atari 8-Bit
  • Legends II – Designer/Programmer/Artist / Atari 8-Bit

 

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